![Triangulation for my procedural 2D Polygon Collider is different than that of my Mesh, does anyone know why? - Unity Answers Triangulation for my procedural 2D Polygon Collider is different than that of my Mesh, does anyone know why? - Unity Answers](https://answers.unity.com/storage/temp/63880-1.jpg)
Triangulation for my procedural 2D Polygon Collider is different than that of my Mesh, does anyone know why? - Unity Answers
![Adam Buckner on Twitter: "A new @unity3d community series on procedural mesh generation. Watch all 9 eps. Part 1 is here:http://t.co/z7WiLWCoch http://t.co/QkHkUVf07G" / Twitter Adam Buckner on Twitter: "A new @unity3d community series on procedural mesh generation. Watch all 9 eps. Part 1 is here:http://t.co/z7WiLWCoch http://t.co/QkHkUVf07G" / Twitter](https://pbs.twimg.com/media/CJz-FfFVEAAeNmr.png:large)
Adam Buckner on Twitter: "A new @unity3d community series on procedural mesh generation. Watch all 9 eps. Part 1 is here:http://t.co/z7WiLWCoch http://t.co/QkHkUVf07G" / Twitter
![Since Unity doesn't have a true custom collider system, I came up with a crazy solution for physics in my procedural mesh system! : r/Unity3D Since Unity doesn't have a true custom collider system, I came up with a crazy solution for physics in my procedural mesh system! : r/Unity3D](https://external-preview.redd.it/vppEUORY88t7AFsXTW_g_oeMGAU7xXD-Ns5KIqkUbcQ.gif?format=png8&s=041613a2d861b85ac66c5824fa34fbac42a864b9)